//===- DirectXPassRegistry.def - Registry of DirectX passes -----*- C++--*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file is used as the registry of passes that are part of the
// DirectX backend.
//
//===----------------------------------------------------------------------===//

// NOTE: NO INCLUDE GUARD DESIRED!

#ifndef MODULE_ANALYSIS
#define MODULE_ANALYSIS(NAME, CREATE_PASS)
#endif
MODULE_ANALYSIS("dx-shader-flags", dxil::ShaderFlagsAnalysis())
MODULE_ANALYSIS("dxil-resource-md", DXILResourceMDAnalysis())
#undef MODULE_ANALYSIS

#ifndef MODULE_PASS
#define MODULE_PASS(NAME, CREATE_PASS)
#endif
MODULE_PASS("dxil-data-scalarization", DXILDataScalarization())
MODULE_PASS("dxil-flatten-arrays", DXILFlattenArrays())
MODULE_PASS("dxil-intrinsic-expansion", DXILIntrinsicExpansion())
MODULE_PASS("dxil-op-lower", DXILOpLowering())
MODULE_PASS("dxil-pretty-printer", DXILPrettyPrinterPass(dbgs()))
MODULE_PASS("dxil-translate-metadata", DXILTranslateMetadata())
// TODO: rename to print<foo> after NPM switch
MODULE_PASS("print-dx-shader-flags", dxil::ShaderFlagsAnalysisPrinter(dbgs()))
#undef MODULE_PASS

#ifndef FUNCTION_PASS
#define FUNCTION_PASS(NAME, CREATE_PASS)
#endif
FUNCTION_PASS("dxil-resource-access", DXILResourceAccess())
#undef FUNCTION_PASS
